Monday, May 16, 2011

Alone in the Dark: One-Eyed Jack's Revenge

Alone in the Dark: One-Eyed Jack's Revenge
Developer – Infogrames
Publisher – Interplay
Release date - August 22, 1996

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Alone in the Dark: One-Eyed Jack's Revenge is the sequel to 1992's survival horror video game Alone in the Dark.

This version of the game features new FMV cut scenes, reworked and fully textured polygonal models, instead of the flat shaded ones from the DOS versions and 3DO port.



Plot


It is Christmas of 1924, three months after Alone in the Dark. "Supernatural Private Eye" Edward Carnby and his partner Ted Stryker are investigating the kidnapping of young Grace Saunders. The trail of clues leads to an old mansion named "Hell's Kitchen" - the home of an infamous gangster boss and his gang. Edward decides to pick up the trail when he learns of Ted's disappearance in the mansion. Unfortunately, Edward soon finds out that Ted has been murdered.

Carnby eventually finds out that the mobsters are the corporeal forms of the spirits of pirates that plundered the sea hundreds of years ago. Fighting his way into the house and ultimately onto a pirate ship hidden in the cliff on which Jack's house is built, Edward must rescue little Grace, and find out why the pirates have taken an interest in her.

Gameplay

The original game's horror theme has been significantly de-emphasized in the sequel. While there are some supernatural goings-on (Voodoo black magic), the main villains are gangsters and pirates. While the enemies are revealed to be possessed by evil spirits, and are green and zombie-like in appearance, they are far from the shambling walking corpses of the first game, and walk, talk, and behave much like ordinary people, arming themselves with Tommy Guns and shooting at the player. The player can pick up weapons on the way such as a few firearms such as the Revolver which you start off with carrying and then there are Shotguns, Tommy guns a Derringer pistol, Flintlock pistols and melee weapons such as Swords. The game world is larger than that of the original, encompassing not only the mansion, but also the surrounding gardens as well as a pirate ship hidden in caverns beneath the house.

Although much of the game is spent playing as Carnby, the player will occasionally take control of Grace Saunders. Grace, a child, cannot fight and is instantly captured if the gangsters spot her, so instead she must sneak around and defeat the gangsters by turning common household objects into booby traps.


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