Monday, May 23, 2011

DRACULA THE LAST SANCTUARY

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Dracula 2 The Last Sanctuary
Developer - Visual Impact
Publisher DreamCatcher Interactive
Release date - May 6, 2002





Dracula 2: The Last Sanctuary is a horror point-and-click adventure video game. The Last Sanctuary is a direct sequel to Dracula: Resurrection, which itself is an unofficial sequel to Bram Stoker's Dracula; set seven years after the end of the novel, Jonathan Harker finds that he must once again do battle with the evil Count Dracula.





Story


The game opens with the final scene from Resurrection; Jonathan Harker (voiced by David Gasman) rescuing his wife Mina (Gay Marshall) from Dracula's castle and vowing to defeat the Count once and for all upon returning to London. Harker has come to realise that Dracula called Mina to Transylvania precisely so Harker would follow her. Upon arriving in the Borgo Pass, Dracula knew that Harker would uncover the Dragon Ring, which Dracula himself could not do as it had been placed under the protection of Saint George. Harker then brought the ring to the castle just as Dracula had planned. Once Harker arrived in the castle, Dracula had instructed his brides to kill him and take the ring, but instead, Harker was able to rescue Mina and escape, with the ring still in his possession.

Gameplay

The game is played from a first-person perspective with the direction in which the player is facing controlled by the mouse. On each static screen, the player is free to look around 360o. The game's interface is very simple; there is no HUD, instead the player has access to an inventory in which all items are stored. To speak to people or interact with objects, the player must click on them with the pointer. As the player moves the pointer around the screen it can change to an arrow (meaning the player can move in that direction), a magnifying glass (meaning the player can inspect something in more detail), a cog (meaning the player must use an item on the object), a cog with a hand (meaning the player can operate the object without using an item) or a hand (meaning the player can pick the item up). When the player clicks on a person to whom they wish to speak, a list of conversation topics appear on screen in the form of small icons. The most often encountered symbol in the game is the cog. When the player encounters a cog, they must enter their inventory and select an item. If it is the correct item to operate the object, the item will appear in a green circle instead of the cog icon. If it is the incorrect item, the cog icon will remain.

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