Monday, May 30, 2011

IN COLD BLOOD



In Cold Blood
Developer - Revolution Software
Publisher - DreamCatcher Games
Release date - 30 May 2001

In Cold Blood is an adventure game developed by Revolution Software for the PlayStation and Microsoft Windows in 2000 in Europe and in 2001 in North America. The player assumes the role of John Cord—an MI6 agent who is captured while on assignment and tries to figure out who betrayed him through a series of flashbacks.

After the success of the first two Broken Sword games on the PlayStation, Sony contacted Revolution Software to develop a game to be released initially on the console. Revolution wanted to move away from the style of its previous projects, making a game with a secret agent theme and set in an action environment. Director Charles Cecil stated that the game was inspired by crime films such as Pulp Fiction and The Usual Suspects. The game engine was written specifically for the title. It was released to average reviews from critics, who praised the game's story, puzzles and graphics, but criticized its controls, action scenes and animation.

Story

In Cold Blood is situated in Volgia, a fictional state on the east coast of the former USSR. After the Soviet Union collapsed, Dmitri Nagarov, chief of intelligence and security, took the opportunity to overthrow existing powers and declared independence. After his coup, Volgia started to invade its neighbors. The Volgian Freedom Fighters (VFF) is a resistance movement that is run by Gregor Kostov. The VFF has learned that the Volgians have acquired some special technology and has informed the Americans. They sent a spy named Kiefer to investigate, but communications were lost while he was investigating a uranium mine. The British were asked for help, and Alpha, the boss of MI6, sends agent John Cord, a long-time friend of Kiefer, to investigate.

After the introduction which shows parts of Cord's missions, the game starts with a scene in which Cord is interrogated by now premier Dmitri Nagarov, while he is being tortured by his assistant Lukyan. After the torture, Cord is fighting for his sanity, and all he knows for sure is that he was betrayed. He tries to piece together the fragments of his memory, and the player must reconstruct the events that led to his capture.

The game includes nine missions that Cord has to complete. Almost every mission ends with a transitional cut scene, showing how Cord is interrogated and tortured. These scenes include other characters like Alpha or Kostov, who will give information about the next missions.


Gameplay

In Cold Blood is a 3D adventure game played from a third-person perspective. Via a direct control interface, the player guides John Cord's movements with a keyboard or gamepad. Cord must collect objects that can be used with other collectible objects, parts of the scenery, or other people in the game world to solve puzzles and progress in the game. Cord can engage in dialogue with other characters through conversation trees to gain hints of what needs to be done to solve the puzzles or to progress the plot. Action scenes are also included.


Development

After the unexpected success of the first two Broken Sword games on the PlayStation, Sony contacted Revolution Software to develop a game to be released initially on the console. Revolution wanted to move away from the style of its previous projects, making a game with a secret agent theme and set in an action environment. According to executive producer Charles Cecil, the game was inspired by crime films Pulp Fiction and The Usual Suspects. The game engine was written specifically for the title. In Cold Blood was released on 14 July and 10 October 2000 in Europe, and on 25 March and 30 May 2001 in North America for the PlayStation and Microsoft Windows. While the PlayStation version is no longer available for purchase, the PC version can be purchased at GOG.com.

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