Monday, May 30, 2011

THEPLAYGAMER3: KOUDELKA



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Koudelka
Developer - Sacnoth
Publisher - SNK
Release date - November 30, 1999

Koudelka is a role-playing game developed by Sacnoth for the Sony PlayStation. The game was released on November 30, 1999 in North America, on December 16, 1999 in Japan, and on September 29, 2000 in Europe.

Story

Set in 1898 in Aberystwyth, Wales, the game follows the mysterious occurrences surrounding Nemeton Monastery and the three protagonists who, by chance, are forced to investigate its dark history. The plot is split up into several storylines that all interwine with each other: the history of the monastery itself as a prison for heretics and political adversaries, where the inmates were ruthlessly tortured and killed; the tragic fate of Charlotte, who was locked up in the monastery from birth and was executed at a young age, never knowing why, who believed she was never loved and now haunts the mansion; and Ogden's past as the captain of the sunken ship The Princess Alice, his friendship with the kind Elaine and the events occurring after Elaine's death.

Characters

Koudelka Iasant - A gypsy woman being summoned to the monastery by a mysterious voice.
Edward Plunkett - A young man looking for adventure and money.
James O'Flaherty - A bishop being sent to the monastery by the Vatican to recover an item of great value.
Ogden and Bessy Hartman - The caretakers of the monastery.
Patrick and Elaine Heyworth - The owners of the monastery.
Charlotte D'lota - A young girl whose spirit appears throughout the monastery.
Roger Bacon - A monk and warlock that used to be in the services of the Vatican.


Gameplay

The style of the game is a combination of survival horror games and tactical RPGs with a grid-based system for combat.


Development

Hiroki Kikuta, best known for composing the music to Seiken Densetsu 2 and Seiken Densetsu 3 while working at Square, established Sacnoth in 1997 with funding from SNK. Unhappy with what he considered as the disjointed, juvenile, and stagnant nature of most role-playing video games, Kikuta had intended to take the genre in a whole new direction. Internal quarrels within Sacnoth had led to a compromised product. Kikuta had wanted to develop an action-based battle system, citing Resident Evil as a source of inspiration. However, his employees were adamant about releasing something closer to the kind of games that Square had been making.

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