Wednesday, June 1, 2011


Maximum Force
Developer - Perfect Entertainment
Publisher - Midway Games
Release date - September 30, 1997

Maximum Force is a light gun shooter arcade game developed by Mesa Logic for Atari Games in 1997. In 1998, Atari Games re-released the game as part of one machine called Area 51/Maximum Force Duo that also included Area 51, and later ported the game to both the Sony PlayStation and Sega Saturn game consoles.

Like its predecessor Area 51, Maximum Force is notable for its use of digitized video stored on an on-board hard disk, and the bizarrely contrasting unrealistic gibs into which every enemy blows apart when shot, in exactly the same way. While enemies, innocents, and explosions are 2D digitized video sprites, the levels and vehicles are pre-rendered in 3D.


The player(s) play the role of an unnamed counter-terrorist agent who engages in three major combat zones. These areas are under siege by terrorists and the player must kill the terrorists before they take aim and fire at the player character. Shooting hostages or getting shot by terrorists causes the player to lose lives. After four hits are taken, the player must refill their credits or the game is over. Players can have a maximum of seven lives in the home versions.

There are several power-ups in the game, such as rapid-fire mode(which is indicated by a spinning assault rifle bullet)for the player's gun or a powerful single-shot mode(which is indicated by a spinning shotgun shell). Shooting windows, barrels, cars, and other objects increases the player's score.


Throughout all three levels, there are over thirty secret games and rooms that can be unlocked by shooting certain items, killing a certain number of terrorists, and so on. These games are usually target practice, and can help increase the player's total score.

Naval Operation

The first stage of the game is the seizure of a large container freighter. The naval special forces (in blue uniforms with balaclava) and their boat come under fire from red Hind chopper gunships. The quick-thinking player uses the deck harpoon gun and aims it at the gunship's main rotor, bringing it down.

Bank Robbery

The second stage involves a massive bank robbery. Though the police surround them, a squad car is blown up by the missile launcher of a besieged robber. Backup is needed and the SWAT truck (a black sixteen wheeler) and other police reinforcements arrive on scene, though their deployment is complicated by a pile-up in front of the bank.

Drug Cartel

The final stage takes place in a jungle. The player's plane is shot down causing the player to shoot the enemies with a slow mini-gun while on a parachute. The player cuts away from the parachute and he must fight through the jungles while avoiding fellow friendly commandos and scientists. Then they reach a large research facility that is being run by the drug cartel, with the plan being to ship the drugs in tanker trucks (similar to the 007 film Licence to Kill). The player runs into crashing planes and gunmen on humvees.

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