Tuesday, June 21, 2011

Tenchu 2: Birth of the Stealth Assassins

Tenchu 2: Birth of the Stealth Assassins
Developer - Acquire
Publisher - Activision
Release date – August 7, 2000

Tenchu 2: Birth of the Stealth Assassins is a stealth game developed by Acquire and published by Activision worldwide and Sony Music Entertainment in Japan for the PlayStation in 2000. The game is intended as a prequel to the game Tenchu: Stealth Assassins and depicts the series' heroes Rikimaru and Ayame as teens, being taught by their elderly master named Shiunsai as well as another Azuma ninja named Tatsumaru.


The Azuma Ninja have served the House of Gohda for countless generations. Now three young ninja, Rikimaru, Ayame, and Tatsumaru, must protect Lord Gohda Matsunoshin against a coup d'├ętat attempt and a mysterious ninja group calling themselves the Burning Dawn.


You must guide the characters through 29 missions that will reveal every aspect of the plot. As with the original, the goal is to assassinate the enemies without being detected. Each of the characters carries a default blade and a grappling hook. For each of the missions a variety of tools are available to use like colored rice, poisoned rice, flaming arrows, mines, and healing potions. After beating the game, you can build your own unique missions with the Mission Editor. Stealth not brute force is the key to mastering TENCHU 2: Birth of the Stealth Assassins.

One of the game's most acclaimed features was the Mission Editor. It gave the player the opportunity to create their own mission, including level layout, deciding which characters to put in, and mission objective. It spawned a tournament in North America to find the best created mission. Due to this acclaim the Mission Editor was later brought back and revamped for the PSP installment, Tenchu: Time of the Assassins.

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