Tuesday, June 21, 2011

Time Crisis

Time Crisis
Developer - Namco
Publisher - Namco
Release date – October 31, 1997

Time Crisis is a light gun shooter arcade game released by Namco in 1995. It was later ported for the PlayStation in 1997, bundled with the Guncon light gun controller.


In 1995, the V.S.S.E., an international protection agency, helps Sercian opposition leader William McPhearson engineer a coup that overthrows a century-old authoritarian regime. Shortly afterwards, McPhearson is elected as the Sercian republic's first president. However, Sherudo Garo, the last survivor of the regime, plots to restore the old order, launching a series of attacks and assassinations that quickly destabilize the nation. As the finishing touch, Sherudo has McPhearson's daughter Rachel abducted and imprisoned in his family's castle on a remote island, demanding vital military secrets in exchange for her life. A desperate McPhearson contacts the V.S.S.E., who in turn dispatch veteran agent Richard Miller, the "One Man Army", to infiltrate the castle and rescue Rachel.


Time Crisis is a three-dimensional first person rail shooter similar to Virtua Cop and The House of the Dead, in that the player holds a light gun and fires at on-screen enemies. Time Crisis is best known for its cover system, in which players can duck behind cover to avoid enemy fire and reload their weapons. In the arcade version, a foot pedal is used to toggle between ducking and attacking positions. In console conversions, a button command replicates the foot pedal's functions. The player loses a life if hit by a direct bullet or obstacle whilst not taking cover. There are three stages, each consisting of three areas and a boss battle.

The arcade cabinet's light gun (introduced in Point Blank) utilizes a special memory chip to synchronize areas of the screen's image as the player rotates the gun around. The light gun also features a blowback function which simulates real-life gun recoil.

The player must complete each area in a certain amount of time. To avoid running down the clock, the player must take risks, shooting enemies rapidly and hiding only when necessary. A time extension is rewarded when an area is passed, and there are time bonuses awarded for shooting certain enemies quickly.

The PlayStation port features an exclusive side-story mode, in which the player's performance, such as how quickly he can clear an area, affects the path he takes through the game, resulting in multiple possibilities.

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