Saturday, June 4, 2016

Evolution of Guilty Gear: 1998 To 2016 - Page 2 of 2



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Guilty Gear Isuka

Developer - Arc System Works
Release date - December 17, 2003



Characters
Guilty Gear Isuka features twenty playable characters in its arcade version, with 3 additional characters added to the PlayStation 2 edition.




GamePlay

The basic gameplay system of Guilty Gear Isuka is like the other games in the series. The game uses a four attack button configuration that consists of punch, kick, slash, and high slash. Unlike previous games, it features a "turn" button, since a character does not automatically turn around if its opponent moves to the other side of the screen. Each character (or team) starts a fight with at least a "soul"; when a character life bar is emptied, its life is filled while the player lost a soul. If the life is depleted when the player has no souls, it is defeated. It also features previous installments features like the tension gauge, which allows the player to perform super moves, and the burst gauge, which allows the player to break combinations and super moves.





The game introduces a four-player option in Versus Mode, giving a player four characters who can fight two-on-two, three-on-one or everyone-for-themselves. There are two fighting planes, one in the foreground and the other behind it. Boost Mode is a two-player, side-scrolling, arcade-style beat 'em up mode not included in the arcade version, in which a player fights enemy waves to accumulate items, health and experience.

The game also features other modes: Color Edit, a palette swap editor that allows the player to customize nearly every aspect of the characters, including buckles and hair. Training and Arcade.




Guilty Gear Dust Strikers
Developer - Arc System Works
Release date - April 25, 2006



Guilty Gear Dust Strikers is a fighting game of the Guilty Gear series for the Nintendo DS. It is modeled after Guilty Gear Isuka. The game allows for four player fights.



Characters


The game has 21 playable characters in all, but only twenty characters has a story mode.




Guilty Gear Dust Strikers is the first Guilty Gear game to have mini-games, ranging from the Balance Game where you have to help a chibi Jam balance the falling items with her plate, to Venom's Billiards, which pits the player and his/her opponent in a pool-style game.



The boss of the game's Story and Arcade modes is Gig, an immense insect-like monster with an angel attached to its bottom half that doesn't have many details.




Guilty Gear Judgment

Developer - Arc System Works
Release date – August 8



Guilty Gear Judgment is a spinoff game of the Guilty Gear series, exclusive to the PlayStation Portable. It is a two-game bundle of a completely new game, Guilty Gear Judgment, a beat 'em up, and a slimmed-down version of Guilty Gear XX
Reload.

Story


Judgment is set in small kingdom known as Villtania, on a fictious island in eastern Europe, Isene. A powerful and villainous sorcerer named Raymond has been performing experiments on villagers, leading to their transformation into monsters (the primary antagonists of the game). He believes his work to be revolutionary, and wishes to become a god. As there has been no communication from Villtania for a week, the United Nations declares an international emergency and offers a large reward for any warrior brave enough to restore order, and the character the player selects assumes this role.




Characters

Only 5 characters are available initially, with the remaining 16 characters unlocked through the Story Mode.




GamePlay

Core gameplay consists of deafeating large amounts of enemies and bosses across eighteen levels, while completing each character's story, which is presented in short conversations between chapters. Movelists are slimmed-down and re-adjusted in order to coincide with the new beat em' up gameplay. Instead of punch, slash, heavy and kick buttons, there are light, medium, and heavy attack, and jump buttons, respectively. There is also a back attack, and a Psych Burst attack which covers a large range and recovers health if enemies are hit, which is known as a Psych Burst Recovery. Each character has a Tension bar, used for Overdrive attacks and a Burst bar, which, when filled, allows unlimited Overdrive attacks until it depletes, or the use of the aforementioned Psych Burst attack. Enemies drop health or tension boosts, extra lives or point items.

The game also features a co-op mode, which can be played over the Ad-hoc system, and a Survival mode, where the player has to survive increasingly more difficult areas until they are defeated.




Guilty Gear 2: Overture
Developer - Arc System Works
Release date – October 7, 2008

Guilty Gear 2: Overture is a mix between the action and real-time strategy genre. The game was released exclusively for the Xbox 360.




Story

The story takes place five years after the first Guilty Gear game. Sol Badguy is still free, but now travels with the young warrior Sin. Meanwhile, Ky Kiske, who is now the king of a country named Illyria, has learned of two shocking developments: first, the Gears that have been sealed away for many years are now beginning to vanish; and second, his kingdom is under attack by a mysterious force. Desperate, he sends out a "Wanted" poster with Sol's face on it, demanding he'd be brought to Illyria. Sol and Sin have realized that this is Ky's way of calling for help, and rush to the rescue as they find themselves surrounded by strange, doll-like women armed with giant wrenches.




GamePlay

Guilty Gear 2: Overture uses an action-based gameplay similar to Devil May Cry and Dynasty Warriors while retaining special moves and animations that have been used in past 2D Guilty Gear fighters, combined with RTS/MOBA elements similar to Herzog Zwei and DotA, in order to create a new genre which designer Daisuke Ishiwatari describes as "Melee Action". Aside from the simple genre change from its arcade fighter predecessors, Overture utilizes a troop management system as well as certain points around each of the levels that can be captured and used as spawning points for troops. Various troops from the demo include the light infantry, capable of a special attack; Heavy infantry, capable of launching and juggle attacks; as well as magical troops which can heal and perform status increasing spells. To win, players must directly attack each other or each other's Masterghost, an immobile and defenseless 'main base' or spawning point for each player. Each time a player is defeated, they respawn by their Masterghost in exchange for a portion of the Masterghost's lifebar.


Victory will be rewarded through: beating the enemy enough times so their Masterghost cannot revive them, directly attacking and defeating the Masterghost, or winning by basis of who has more life once a predetermined timer reaches zero and who has captured more Ghosts (territory points on the field that produce Mana) than your opponent. The game supports up to four players on Xbox Live or two players on the same console.



Guilty Gear Xrd
Developer - Arc System Works Team Red
Release date – December 16, 2014




Story.
The game is set in 2187, one year after its predecessor, Guilty Gear 2: Overture. It all started in Sign's storyline, the first part is set in arcade mode each characters' own storyline, and focus on Ramlethal Valentine's arc, while the second part of the storyline is set after arcade mode's storyline on console version, focus on after capturing Ramlethal in Conclave and Justice's arc, and also served as the beginning of Elphelt Valentine's arc in the final chapter.


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Characters
The arcade version of the game initially featured thirteen playable characters. the console versions add Sin Kiske from Overture, and new characters Elphelt Valentine and Leo Whitefang, as playable DLC characters, bringing the total roster count to 17.


GamePlay

The game uses a six-button layout: five of which are responsible for the attacks—punch, kick, slash, heavy slash and dust—, and the other one for taunting or respecting the other player. There are several other techniques which are triggered when two or three buttons are pressed simultaneously. A burst gauge is filled as time goes by or when the player receives damage; once the gauge is filled, the player can perform a Psych Burst to move away from the opponent. It unleashes a blast of energy that, if it successfully hits the adversary, completely charges another gauge, the tension gauge. The tension gauge allows the player to perform certain other special attacks.


The game features four main modes: Network Mode, Practice Mode, Battle Mode and Story Mode.




Guilty Gear Xrd REVELATOR
Developer - Arc System Works Team Red
Release date – Jun 7, 2016






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